" number_of_bots = number_of_human_players * bot_quota_match_ratio"). Sets the ratio of the number of bots per human player (i.e. If a bot is kicked, a new bot will be added to maintain the quota. Setting this CVar to a non-zero value will cause the given number of bots to be maintained in the game. Note that existing bots in the game will retain the difficulty setting that they were originally created with. 0 = easy, 1 = normal, 2 = hard, and 3 = expert (difficulty values higher than "3" are reset to "3"). This CVar determines the difficulty of all newly created bots. These commands are shortcuts that set the " bot_allow_*" CVars accordingly. This command takes either the name of a bot, or the keyword "all" (causing all bots in the game to be kicked). This command takes either the name of a bot, or the keyword "all" (causing all bots in the game to be killed). " bot_add_t" and " bot_add_ct" forces the bot to join a specific team. " bot_add" will add a bot to the team specified by the " bot_join_team" CVar. Causes a bot (with an optional "name" contained in the " BotProfile.db" bot personalities and skill levels database file) to be added to the game.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |